C++, OpenGL, GLSL
Group Project
A tiny game built from scratch in the style of Minecraft.
Features I Implemented: Efficient Terrain Generation (interleaved VBO's and mesh hull drawing), general material property mapping scheme, weather, clouds, a day and night cycle, animated textures and more.
C++, Maya API, MEL
Group Project
A real-time simulation of particle-based rigid body dynamics based on the paper "Unified Particle Physics for Real-Time Applications" by Macklin, Muller, Chentanez, and Kim.