Javascript, WebGL
A procedural multi-layer dungeon generator that generates levels based on a dynamically generated voronoi like graph after it has been heavily modified by various filters.
Realistic fog, crumbling pathways, and terrain are added over the basic level layout to give it a unique mysterious foreign world aesthetic.
Javascript, WebGL
Simulation of 3D Metaballs, which are organic looking n-dimensional objects
Javascript, WebGL
BioCrowds is a space colonization algorithm for crowd simulation. Agents can travel only over pre-defined viable paths that are littered with markers.
Agents move in the space by owning a collection of markers in a radius around them. The markers help determine a vector toward the goal while avoiding obstacles.
Javascript, WebGL
A procedural city built using shape grammar; The city is dynamic and changes with every build.