C++, Houdini
A Jello Simulator based on the Finite Element Method using a Fixed Corotated Elastic Model
Implemented collisions and fixed point constraints in a data driven architecture
Vulkan, C++, GLSL
Can simulate and render over 1 Million blades of grass on a Notebook GTX 1070.
The project follows Responsive Real-Time Grass Rendering for General 3D Scenes very closely.
C++, Houdini
An implementation of Fedkiw et al's paper 'Visual Simulation of Smoke'.
Rendered in Houdini;